In order to make room for product images and descriptions, the nominations have been broken into five separate pages:
Best Game
Awarded for the best role-playing game. The Best Game winner brings together art, writing, rules, feeling, playability- everything that makes up a role playing game. Entries in this category must be complete enough to play as-is, from character
creation to rules of play. |
Qin, Seventh Circle Company
China. 240 BC. Enter the epic world of Warring States China, a world of colorful myths and timeless legends�. All await the daring exploits and noble deeds of heroes. You're a hero? Become a legend!
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Conspiracy X 2E, Eden Studios
Radically updated to incorporate Eden�s house system, Unisystem, and modern events Conspiracy X is a game of horror, alien invasions, government conspiracies, magical rituals and psychic powers.
Lead Developer � David F Chapman |
Hollow Earth Expedition, Exile Game Studio
A pulp adventure role-playing game set in the tense and tumultuous 1930s.
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Faery's Tale, Firefly Games
Ensure that every story ends happly ever after in Faery's Tale, the storytelling game of faery folklore for ages 6 & up. Streamlined rules provide an ideal 'first game' for kids or adults.
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Scion: Hero, White Wolf Publishing
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Best d20/OGL Product
Awarded for the best book using the d20 mechanic. This is open to d20-derived OGL, d20 Licensed games, and products with special D&D licenses. |
Warlords of the Accordlands line, Alderac Entertainment Group
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Dawning Star: Helios Rising, Blue Devil Games
The Helios System in all its glory, from the prison-planet Hephaestus to the jungles of C�thalk to the deserted Gateway Station, each planet described in exacting detail with extensive new rules. |
Etherscope-Upload: Etherpunk, Goodman Games
Life is harsh in the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to Etherspace. The best way to get an edge: upload the right skills and techniques!
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Mutants & Masterminds: Ultimate Power, Green Ronin Publishing
The sourcebook for super powers in the Mutants and Masterminds RPG. |
Five Fingers: Port of Deceit, Privateer Press
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Product of the Year
Awarded to the best product overall, no matter what system or type. |
Qin, Seventh Circle Company
China. 240 BC. Enter the epic world of Warring States China, a world of colorful myths and timeless legends�. All await the daring exploits and noble deeds of heroes. You're a hero? Become a legend!
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Warhammer Fantasy Roleplay: Children of the Horned Rat
, Black Industries
WFRP supplement detailing the Skaven, including the
views of the other races of the Old World on the loathsome ratmen, and ideas on how to use them as PCs.
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Dawning Star: Helios Rising, Blue Devil Games
The Helios System in all its glory, from the prison-planet Hephaestus to the jungles of C�thalk to the deserted Gateway Station, each planet described in exacting detail with extensive new rules.
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The Deluxe Galleon, Dragonfire Laser Crafts
The Deluxe Galleon features 3 masts and separates into 5 layers, including two partial cabin layers, the main deck and 2 levels of hold, making it a wonderful addition to any gamer's collection.
Designers: Lucas Amodio & Chris Johnson
Artist: Dustin Reid |
Hollow Earth Expedition, Exile Game Studio
A pulp adventure role-playing game set in the tense and tumultuous 1930s.
Lead Writers: Jeff Combos, Bruce Baugh, Brannon Boren, Jason Carl, Patrick Bradley, Eric Cagle, Steve Winter
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Mutants & Masterminds: Ultimate Power, Green Ronin Publishing
The sourcebook for super powers in the Mutants and Masterminds RPG. |
Thrilling Places, Hero Games
Thrilling Places is a resource for Pulp Hero players & GMs describing over a dozen amazing places all around where your heroes can have amazing adventures.
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Ptolus- City by the Spire, Malhavoc Press/White Wolf Publishing
Monte Cook�s ultimate fantasy city, Ptolus, takes campaigns from 1st to 20th level in almost 700 color pages and one packed CD-ROM. The book�s intuitive design makes it as DM-friendly as it is deluxe.
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Dictionary of Mu, Paka's Thread Games
A pulp fantasy setting supplement for Ron Edwards' Sorcerer RPG where demons are dead things, bits of history made wrong. Players will decide the fate of the planet through play, adding to the dictionary as they go and creating a deeper and richer history with every demonic summoning.
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Five Fingers: Port of Deceit, Privateer Press
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